Space bo abilities

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Note that these Tables show the minimum level to get Rank I of the skill. Rank II of the same skill would be available one Rank higher and so on.

These have been updated on a separate page Bridge Officer Skills

Tactical Bridge Officer Abilities

Name Career Min BO Rank System Effect
Cannon: Rapid Fire Tactical Lieutenant Cannons Improves your next cannon attack. Quickly fires numerous bolts. Each bolt does less damage than a normal cannon bolt.
Cannon: Scatter Volley Tactical Lieutenant Cannons Improves your next cannon attack. Fires a cone of area effect cannon spray centered on your target. (Currently shows as Cannon: Rapid Fire with a different icon at the officer trainers.)
Tactical Team Tactical Ensign Crew Deploys a security crew and grants a tactical buff for your own ship or an ally. Also removes crew and tactical debuffs.
Torpedo: High Yield Tactical Ensign Torpedoes Improves your next torpedo attack. Photon, Quantum, Transphasic and Chroniton torpedo launchers fire a salvo of torpedoes. Plasma launchers fire a single, slow moving and destructible heavy torpedo that does massive damage.
Torpedo: Spread Tactical Ensign Torpedoes Improves your next torpedo attack. Launches multiple projectiles in a spread pattern that damages all targets in a large area around the target.
Attack Pattern Beta Tactical Lieutenant Maneuvers Reduces the target's damage resistance every time it receives an attack from you or your allies.
Attack Pattern Delta Tactical Lieutenant Maneuvers Targets an allied ship. Any ship that attacks your ally will receive a stacking damage resistance debuff.
Attack Pattern Omega Tactical Lieutenant Commander Maneuvers Buffs damage and turn rate while making you immune to holds, roots, and slows. Can be used while held.
Beam: Fire at Will Tactical Ensign Beams Fire at Will improves your next beam array attack. The Bridge Officer fires your beam weapons at multiple targets of their choice.
Beam: Overload Tactical Ensign Beams Overload improves your next beam array attack. Overloading your beam weapon delivers an extremely powerful blast, but drains weapon power and briefly takes your beam weapons offline. Only the energy type you overload will go offline – so if you overload your Phasers, all Phasers will go offline and not your Plasma weaoons.
Dispersal Pattern Alpha Tactical Lieutenant Mines Improves your next mine attack. Lays a series of mine clusters behind your ship
Dispersal Pattern Beta Tactical Lieutenant Mines Improves your next mine attack. Lays a wide net of mines behind your ship.
Beam: Target Auxiliary Subsystems Tactical Lieutenant Target Subsystems Improves your next next beam array attack. Instructs your officer to target enemy auxiliary systems. This attack deals normal damage, but also drains the target's auxiliary power and has a chance to take target's auxiliary subsystems offline.
Beam: Target Engines Subsystems Tactical Lieutenant Target Subsystems Improves your next next beam array attack. Instructs your officer to target enemy engines. This attack deals normal damage, but also drains the target's engine power and has a chance to take target's engines offline.
Beam: Target Shields Subsystems Tactical Lieutenant Target Subsystems Improves your next next beam array attack. Instructs your officer to target enemy shields. This attack deals normal damage, but also drains the target's shield power and has a chance to take target's shields offline.
Beam: Target Weapons Subsystems Tactical Lieutenant Target Subsystems Improves your next next beam array attack. Instructs your officer to target weapons. This attack deals normal damage, but also drains the target's weapon power and has a chance to take target's weapons offline.


Science Bridge Officer Abilities

Name Career Min BO Rank System Effect
Energy Siphon Science Lieutenant Deflector Dish Draws power from the target. This reduces the target's power settings to all systems and increases your power settings.
Mask Energy Signature Science Ensign Sensor Array Shields the energy output of your starship making it more difficult for enemies to detect you.
Science Team Science Ensign Crew Repairs shield damage and grants a science buff for your own ship or an ally. Also removes science debuffs.
Tractor Beam Science Ensign Tractor Slows the target ship, thereby making it an easier target for weapons. Targets held in a tractor beam cannot cloak. Increase in effectiveness based on current auxiliary power level.
Tykon's Rift Science Lieutenant Deflector Dish Creates a spatial anomaly at the target's location that drains power from all nearby hostile ships and causes minor damage.
Viral Matrix Science Lieutenant Commander Sensor Probes Launches a probe that flies to the target and then shuts down its systems, effectively holding it in place. The target is highly resistant to holds for a short duration after this effect expires.
Charged Particle Burst Science Lieutenant Sensor Array Temporary disables the cloaking devices of nearby hostiles ships and damages their shields.
Gravity Well Science Lieutenant Commander Deflector Dish Creates a spatial anomaly at the target's location that draws enemies to its center and gradually crushes their ships, inflicting kinetic damage. Shields drastically reduce the effects of kinetic damage.
Feedback Pulse Science Lieutenant Deflector Field Harnesses the energy of beam weapon attacks directed against you. Each time you are hit, a damaging pulse is directed at the attacking ship.
Hazard Emitters Science Ensign Hazard Periodically cleanse the ship of any fire or radiation hazards. also has a heal over time
Jam Sensors Science Ensign Sensor Array Prevents the enemy from targeting you.
Photonic Shock Wave Science Lieutenant Commander Emitter Releases a massive blast around your ship, knocking back enemy ships and inflicting kinetic damage. Shields drastically reduce the effects of kinetic damage.
Photonic Officer Science Lieutenant Emitter Reduces the recharge time of bridge officer powers.
Polarize Hull Science Ensign Hazard Provides damage resistance against energy weapons, breaks any current tractor beams, and protects against additional tractor beams.
Scramble Sensors Science Lieutenant Sensor Probes Fires a probe at the target that bursts into a particle field, confusing the affected enemies into targeting each other. (Currently shows as Jam Targeting Sensors at the trainers.)
Tachyon Beam Science Ensign Deflector Dish Drains the targets shields. Increases in effectiveness based on current aux power level
Tractor Beam Repulsors Science Lieutenant Tractor Push up to 3 enemies (dead or alive) away from your starship
Transfer Shield Strength Science Ensign Deflector Field Uses power reserves to bolster an ally's shields, increasing their current strength and making them more resistant to damage for a short duration. Increases in effectiveness based on current auxiliary power level.
Photonic Fleet Science Rumored to mess with enemy radar to show a fleet on enemies.

Engineering Bridge Officer Abilities

Name Career Min BO Rank System Effect
Aceton Field Engineering Lieutenant Commander Weapon Modifications Reduces the damage dealt by the target's energy weapons, and also makes the target take radiation damage when using energy weapons.
Antimatter Spread Engineering
Aux. Power to Battery Engineering Lieutenant Auxiliary Power Converts your aux power into an emergency battery to be used later. When activated, the emergency battery creates a short duration increase in all power levels.
Directed Energy Modulation Engineering Lieutenant Weapon Modifications Cycles the frequency of your energy weapons resulting in increased shield penetration.
Emergency Power to Auxiliary Engineering Ensign Batteries Directs emergency battery power to the auxiliary systems for a short duration
Metaphasic Shields Engineering
Aux. Power to Dampeners Engineering Lieutenant Auxiliary Power Redirects auxiliary power to provide significant kinetic damage resistance.
Aux. Power to Structural Engineering Lieutenant Auxiliary Power Utilizes auxiliary power to restore damage to the hull and provide it with damage resistance over the duration. Increases in effectiveness based on current auxiliary power level.
Boarding Party Engineering Lieutenant Crew Launches up to three assault shuttles at the target. If they arrive safely, they will cause damage to the ship's crew and subsystems. Each shuttle launched removes 20 crew from your ship who attempt to beam back upon completing the mission.
Eject Warp Plasma Engineering Lieutenant Commander Warp Core Creates a plasma area of effect field behind the starship. Ships passing into the field are slowed and receive a plasma fire damage over time effect.
Emergency Power to Engines Engineering Ensign Batteries Directs emergency battery power to the impulse engines for a short duration
Emergency Power to Weapons Engineering Ensign Batteries Directs emergency battery power to the weapons systems for a short duration
Emergency Power to Shields Engineering Ensign Batteries Emergency Power to Shields directs emergency battery power to the shields for a short duration
Engineering Team Engineering Ensign Crew Greatly accelerates hull repair rate over a short duration for your own ship or an ally. Also has a chance to repair subsystems.
Extend Shields Engineering Lieutenant Shields Regenerates the shields of nearby allies and improves their damage resistance.
Reverse Shield Polarity Engineering Lieutenant Shields Converts incoming energy weapon damage into additional shields
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